DARK
6Motor Frenzy
ATK:
2100
DEF:
1200
View:
1413
If this card is Normal or Special Summoned, or if another Machine monster(s) is Normal or Special Summoned to your field: You can activate this effect; until the end of your opponent's turn, that Normal or Special Summoned monster(s) gains ATK equal to half its original DEF, also its battle position cannot be changed. If this Tribute Summoned card is sent to the GY: You can Special Summon 2 "Engine Tokens" (Machine/EARTH/Level 1/ATK 200/DEF 200) in Attack Position. You can only use each effect of "Motor Frenzy" once per turn.
Motor Frenzy — Power Evaluation
Final Score: 56 ± 6 · Confidence: Medium
- Intrinsic: 55 · Deck: 57 · Meta: provisional
- Primary role: Extender · Secondary: Material body
Why it scores here
Motor Frenzy is a Level 6 Machine body with no searcher or self-summon, so its value depends on being Tribute Summoned and then sent to the Graveyard. Its GY effect converts that one card into two Level 1 Machine Engine Tokens, which is a net +1 body and the main source of its score. Its first effect is a small ATK boost and battle-position lock on a Normal/Special Summoned Machine, not negation or removal, so the card earns little interaction credit. The 10-deck sample, 6 archetypes and single-copy usage confirm it is a real, portable role, but combo data is absent, so the score is kept moderate and not raised on the 2100 ATK or the 1381 views.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Not a searcher and not live in hand; it needs a Tribute Summon, and combo data shows no starter or searched appearances (inferred from text; combos_evidence empty) |
| Combo & Conversion | 45 | Tribute Summon into two 200/200 Level 1 tokens via the GY effect, but no recorded board confirms the conversion (inferred from text) |
| Resource Economy | 60 | One card becomes two bodies through the GY effect, a net +1 body, with no refuel or draw (verified from card text) |
| Effect & Interaction | 25 | Only an ATK and battle-position lock on a Machine, with no negation or removal (verified from card text) |
| Material Utility | 55 | Level 6 DARK Machine body and two Level 1 Machine tokens give usable Machine material; no as_material observations (inferred) |
| Resilience & Flexibility | 50 | The GY effect works after the card leaves the field and tokens add a second body, but the card has no multi-zone or multi-turn reach (inferred from text) |
| Deck-Building Efficiency | 75 | Single-copy main-deck use in all 10 decks and no garnet or self-lock in the text (observed from decks_evidence, verified from text) |
Calculation
Weight profile: 0.7 Extender + 0.3 Material body. Intrinsic ≈ 55, Deck ≈ 57, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Tribute Summon fodder that leaves two Level 1 Machine tokens from the GY (net +1 body)
- Machine-typed body and tokens fit Engine/Machina-style material and Level 1 needs
- Runs as a single copy across 10 decks and 6 archetypes with no garnet cost
Weaknesses
- No searcher, self-summon, or hand-trap reach, so access depends on the Tribute Summon
- First effect is an ATK and position boost, not disruption
- Machine-only restriction limits its effect to Machine monsters
Counters / choke points
- Monster removal or a GY-targeting response to the Tribute Summoned card before it reaches the GY
- Negation of the GY trigger, which leaves only the 2100 ATK body
Best use
Tribute fodder that leaves two Level 1 Machine tokens for Machine material and extra bodies. Decks: Machina, Orcust, Gimmick Puppet, World Legacy, Horus, ZEXAL. Suggested copies: 1.
Evidence & gaps
- Verified: Level 6 DARK Machine Effect Monster, 2100 ATK / 1200 DEF; GY effect Special Summons two 200/200 Level 1 Machine Engine Tokens after a Tribute Summon; In 10 of 10 sampled decks at one copy each across 6 archetypes
- Observed: Engine Token and Machina Ruinforce appear in 9 of 10 sampled decks
- Inferred: Acts as Tribute fodder that converts to bodies; Machine-only restriction limits the ATK effect's targets
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token; legal copies assumed 3 (unlimited) no usage statistics (StatisticsCard), so archetype inclusion % is from the deck sample only gameplay_type_id 7 and 4 are not labelled in the evidence






